GOD OF WAR: You Can't Unsee This After 20 Years!

GOD OF WAR: You Can't Unsee This After 20 Years!

In 2005, the echoes of Jason and the Argonauts still resonated with me, fueling a deep love for Greek mythology. WhenGod Of Wararrived for the PlayStation 2, promising a similar epic scope and earning rave reviews, it became an instant obsession.

The game immediately captivated with its artistry. From the sun-drenched shores of the Aegean Sea to the intricately detailed interiors of ancient temples, every environment felt powerfully atmospheric. But beyond the visual splendor,God Of Wardelivered a core experience that was simply exhilarating: visceral, satisfying combat.

Each encounter felt like a reward, a chance to unleash Kratos’s devastating arsenal. The iconic Blades of Chaos were a whirlwind of destruction, but discovering the Blade of Artemis and a host of magical attacks added layers of strategic depth. The Army of Hades, a swarm of fiery demons, became a particular favorite – a relentless barrage that overwhelmed any foe.

God Of War 1 box art of Kratos with Medusa's head

Progression was a constant cycle of reward. Red orbs spilled from chests and fallen enemies, fueling upgrades. Green orbs restored health, while blue orbs powered magical abilities. Finding rare Gorgon’s eyes and phoenix feathers extended those vital meters, encouraging exploration and relentless combat.

Kratos’s journey took him across a breathtaking landscape, from the bustling streets of Athens to the desolate Desert of Lost Souls and the ominous Pandora’s Temple. The overarching quest – to silence the nightmares that plagued him – felt both personal and monumental. Yet, as he neared his goal, the game itself began to feel like a waking nightmare.

Returning toGod Of Warafter two decades, I was surprised by how much I remembered… and how much I’d forgotten about the frustrating challenges. The infamous jump over the lava pit, the agonizingly tight spike room, the desperate sprint past spinning saw blades – these moments tested patience to its absolute limit.

God of War PlayStation 2 screenshot

The Challenge of Hades, with its precarious planks and rotating blades, was a particular torment. But even more infuriating was the Pandora Guardian. Quick time events demanded impossible reflexes, until I discovered a hidden technique: pinching the thumbstick with thumb and finger unlocked the speed needed to succeed.

The final battle with Ares was equally reliant on these frustrating prompts, forcing me to simply hold down every button on the controller. It felt like a desperate, flawed solution, almost as if deliberately designed to be chaotic. Was it a bug, or a cruel test of endurance?

Beyond the difficulty spikes, certain elements felt tragically underutilized. Medusa, a figure of terrifying power in myth, was reduced to a mid-level boss and a source for a single magic attack. The potential for a truly epic encounter, reminiscent of her portrayal inClash of the Titans, was squandered.

Similarly, the arrival at Pandora’s Temple felt anticlimactic. Instead of a Shadow of the Colossus-style confrontation with a colossal titan, the pivotal moment was relegated to a cutscene, robbing the player of a truly epic experience.

Despite these flaws,God Of Warpossessed a captivating power. The grandeur of a city under siege, the terrifying bestiary drawn from Greek mythology, the serene beauty of underwater realms – these moments shone brightly. A dramatic sense of scale, exemplified by a sequence where Kratos shrinks to the size of an ant, was genuinely breathtaking.

The game’s score perfectly complemented the onscreen chaos, while the angelic chime of the save points became a strangely comforting sound.God Of Warwasn’t perfect; parts of it felt deliberately punishing. But it was, for the most part, a brilliantly realized classic, a testament to the power of myth and the thrill of visceral combat.

I hesitate to wholeheartedly recommend it. Yet, if you have a fondness for classic monsters, exhilarating swordplay, and grand adventure, then experiencing Kratos’s debut is a journey worth taking. It’s a flawed masterpiece, a reminder of a bygone era, and a game that continues to resonate even after twenty years.