GAMING IS BEING RIGGED: They're Deliberately Ignoring YOU!

GAMING IS BEING RIGGED: They're Deliberately Ignoring YOU!

A recent survey confirmed what many gamers already suspected: the majority crave immersive, single-player experiences. Yet, a frustrating disconnect persists, as major publishers seem determined to ignore this desire, chasing fleeting trends instead of fulfilling genuine player needs.

The industry appears fixated on the elusive “hit” – a live service game that generates continuous revenue. This pursuit often leads to disappointing results, a pattern of “snake eyes” when aiming for a lucrative, long-term player base. The notion that these companies prioritize artistic vision over profit is increasingly difficult to believe.

Indie game development offers a compelling alternative. These studios thrive by embracing two principles largely abandoned by their larger counterparts: reasonable pricing and a dedication to creating games players actually *want*. More importantly, they prioritize the developer’s passion for creation, not simply maximizing returns.

Clair Obscur: Expedition 33 screenshot of the main characters

While indie developers certainly seek profit, the motivation often extends beyond mere financial gain. The inherent risks and uncertainties of independent development suggest a deeper commitment – a desire to craft something meaningful, something born from genuine creative impulse. It’s a fundamental difference in approach.

The recent Game Awards nominations reflect this shift. Indie titles and smaller publishers dominated the list, a clear indication of where innovation and player satisfaction currently reside. The era of massive, decade-long development cycles and $300 million budgets, championed by giants like EA and Ubisoft, feels increasingly distant.

Even anticipation for upcoming blockbusters like the next *Grand Theft Auto* doesn’t change the core issue. These titles remain exceptions, not the rule. The industry’s heart now beats within the indie scene, a space where originality and player-focused design flourish.

Soldier in California in Battlefield 6

Japanese publishers, operating with smaller budgets, have largely avoided this trap. Nintendo, once ridiculed for its “backward” technology, is now enjoying a period of remarkable success, consistently delivering experiences that resonate with its audience. They demonstrate a willingness to listen to their fans.

It’s time to acknowledge a harsh truth: major publishers aren’t interested in realizing *our* gaming dreams. Their focus is solely on manipulating desires and maximizing profits. The lucrative nature of multiplayer, with its potential for ongoing revenue through DLC and cosmetics, has cemented this approach.

Publishers actively *shape* gaming trends, pushing multiplayer and live service models because they align with business objectives. We, as gamers, must resist this manipulation, breaking free from the cycle of sequels and predictable formulas. We need to actively support those who prioritize player enjoyment.

Choosing to bypass the latest *Call of Duty* or *EA Sports FC* title isn’t merely a purchasing decision; it’s a statement. It’s a signal to the industry that we demand more than iterative sequels and predatory monetization. Our collective choices hold immense power.

Ultimately, the power resides with the consumer. Publishers should be striving to please *us*, not shareholders and investors. Perhaps this year marks the beginning of a long-overdue shift, a return to a player-centric gaming landscape.