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Entertainment July 18, 2026

The Odyssey Deserves a Major Video Game Adaptation

The Odyssey Deserves a Major Video Game Adaptation

Video games rarely draw from ancient myths like Greek or Roman tales, despite their rich storytelling potential. While films and books frequently adapt these stories, gaming has largely avoided deep, authentic adaptations.

Christopher Nolan’s upcoming *The Odyssey* film has sparked renewed interest in Homer’s epic. The reader, eager to experience the story, notes that even a disappointing adaptation would still resonate due to its cultural significance. Yet, video games remain conspicuously absent from this tradition.

The only notable attempt is a 2000 PC game, which failed to gain traction. Meanwhile, Japan and China regularly adapt their own myths into games, but Western developers focus on generic fantasy or low-budget adaptations of figures like Sherlock Holmes. Even iconic characters like King Arthur or Dracula receive minimal, often inauthentic treatment.

God Of War screenshot of Kratos and his son

*God of War* stands out as an exception, incorporating Greek mythology but with fictionalized characters like Kratos. While the series is popular, its lack of historical accuracy and controversial tone have drawn criticism. The reboot games, though improved, shift away from mythological themes entirely.

The *Odyssey* itself seems ideal for a game: a clear objective, episodic structure, and memorable challenges like battling the Cyclops or navigating the Underworld. Its episodic nature could translate into distinct levels, mirroring the film’s potential for episodic storytelling.

Despite the success of *God of War*, no major studio has attempted a faithful adaptation of Homer’s work. The reader questions why companies prioritize licensed IPs like *Star Wars* or *Marvel* over free, public-domain stories. Legal concerns are minimal, as Homer’s works are in the public domain.

God Of War Laufey artwork of a vast landscape

EA’s *Dante’s Inferno* was a direct clone of *God of War*, but its failure highlights the risks of copying without originality. The reader suggests that a *Odyssey* game could succeed if developed with care, even if it requires a film’s success to spark interest.

While Nolan’s film may not directly influence gaming, its release could reignite interest in ancient myths. The reader argues that video games could capitalize on these stories, offering fresh, engaging experiences without the need for licensing fees or complex rights negotiations.

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